Patch v0.1.5
HoloChess » Devlog
Patch Notes v0.1.5
(it's my first time patching a game, let alone writing patch notes, hopefully it's legible lol have fun guys o7)
Gameplay Changes:
- Aqua: [4-units] 4 mana per second
(was 5) - Marksmen: autos now deal grow in power, stronger if placed further from enemies
- Swordmaster: slashes now deal damage scaling with stage
- Chloe: [new effect] now heals for 15% health when returning from stealth
- Sora: buffs reduced by 20%
- Botan: now prioritizes bosses when using her ult
- Kronii: now gains AS after casting ult
- Subaru Ult Damage: +25
- Nene AD: +2
- Korone AD: +2
Bug Fixes and Quality of Life:
- sprite update to Mumei, Sana, Lui and Pekora, Kaela, Kronii and Sora (all talents now have sprites yippee)
- Bosses now correctly start moving at 50% HP
- ame skill description updated correctly
- updated bullet fx
- unit cost now displayed
- units overlapping is now fixed
- Gamers trait working as intended
- updated botan's ultimate fx
- fixed marine's ultimate fx
- FuwaMoco no longer crashes the game
- fixed melee auto attacks occasionally missing even though target enemy is in range
- updated Kaela's description to notify that she is bugged and unplayable
- fixed Kaela's existence crashing the game
- cleaned up unit range descriptions slightly
- updated Darkness trait description and sfx indicator
- unit info (right click) now accounts for temporary stat buffs
- updated hovered UI popups in the shop menu for information on game mechanics
- fixed unit info box being misaligned during battle rounds
- fixed enemies remaining numbers
- added warning for level diminishing returns
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HoloChess
Form teams of powerful Talents and fight the corrupted stage bosses
Status | In development |
Author | AkihiroAka |
Tags | autobattler, autochess, Tower Defense |
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