HoloChess
A downloadable game
A strange corruption has turned familiar Myth faces into corrupted shadowy versions of themselves! Banding together to face this threat, Holos unite their strength to restore their allies and return light to the land.
Perhaps this might just be someone's dream, after all.
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- Buy units from the store and field powerful teams with over 57 unique Talents!
- When the round starts, your units battle automatically! All decisions and positions are final once the fight begins.
- Survive and defeat all enemies to progress.
( This game is in early development. Animations, sfx and content are not final )
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Game Development, Art - Aka
Art - Momo_0 https://x.com/meowtterin
Music -
VIOLET (Twilight ver.)
Winning Road @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL
HINOTORI - Takanashi Kiara (Instrumental Karaoke Version)
Escape @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL
「Q」 - Calliope Mori x Gawr Gura x DECO_27 [Official Instrumental]
真相探求 @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL
Meconopsis(Instrumental)
VSサイバーエネミー @ フリーBGM DOVA-SYNDROME OFFICIAL YouTube CHANNEL
REFLECT - Gawr Gura (Instrumental Karaoke Version)
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Status | In development |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | AkihiroAka |
Tags | autobattler, autochess, Tower Defense |
Download
Development log
- Patch v0.1.576 days ago
Comments
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How long would you say the average play length of this game is?
This game was a lot of fun! I haven't played any auto chess type games before, so this was my first foray, but it has a ton of depth, especially for only having 2 weeks to work on the project.
I love all the synergy possibilities and would love to see more added later in development, it really makes putting together a strong team comp satisfying.
I will say that I ran into a bug on v0.1.4 on the 3rd stage where the game thought I had a unit left when they were all dead, so the game soft locked and I had to close it down. I didn't run into it on v0.1.5, so hopefully it was a one time thing.
Love the character art, and the store system, though sometimes you end up tearing through coins rerolling the store once you have a full line up. Not sure if you'd be interested in skewing the random generation towards duplicates once all team member slots are full, cause I can see how that could be abused by buying cheap units to quickly power specific ones up, and then selling them.
Also think some sort of endless mode would be awesome, letting the player power up a god roll team comp to just crush some waves of enemies for fun.
Regardless, great work, and thanks for sharing with us!
im glad to hear it! alt modes are def things being considered for the future, as well as other considerations o/
thanks again for playing!!
This game’s really fun, but I’d like to be able to see more information before buying a unit.
Also, Cecilia should be an artist because she does the funny OBS gimmicks. Do not fight me on this.
Also, Green should be a class.
I encountered a few bugs unfortunately. A sell/double stack bug occurred where when I bought a unit after selling another they appeared on top of a different unit, making them unusable. When this happened, I tried to sell them, which sold both units at once but only counted as one sold internally, effectively reducing the size of my bench. This occurred in v0.1.5.
Also, it crashed at some point, gave me an error related to Iofi, unfortunately, I don’t have the error message recorded.
thank you for your submission, genuinely enjoyed the game
glad you had fun!! the bench bug is a little sticky and might take some time, workin on it o/
will aim to fix and implement them in future updates, thanks for the feedback
(also hard agree on Green LOL)